Making the game less asset dependent (Part 2) – Digital Thoughts in an Analogue World

Making the game less asset dependent (Part 2)

Currently I am using 3d Forge’s Village exteriors kit in order to create a couple of towns.

however, since the asset is well known, the prefabs is well known and has been a part of many games. I decided to create new prefabs. The style will be the same, so I will create the homes similar to the original prefabs. I do want to keep the accessories as well as create my own.

this does set the story back, but with the game system being good, I will be able to add more of the visuals. the goal is to redo the prison level and have “Heaven’s Hill” filled with life.