3D assets: Sketchfab – Digital Thoughts in an Analogue World

3D assets: Sketchfab

when I first started school, I had no idea how to use 3DS max. Now, I am have a general idea, although the teachers that were at ITT mainly specialized in low-poly modelling. the concept of low-poly modelling then and now are completely different, however, I am working on updating my 3D art to look better and not depend on strict poly limits.

NOTE: I do not mean to remove all limits, but mainly i wanted to ensure that i am not thinking of having the smallest amount of polys possible, since engines are more than capable of pushing thousands of polys nowadays.

the models i have now can be seen here an example project can be seen below: